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The Effects of Using Embodied Interactions to Improve Learning Performance.

, , , , and . ICALT, page 557-559. IEEE Computer Society, (2012)

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A Study of Cooperative and Collaborative Online Game-Based Learning Systems., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 163-167. Springer, (2011)A Video Comic Drama Based Learning System for Collaborative Learning., , , , , and . ICALT, page 109-111. IEEE Computer Society, (2016)Improve Knowledge Application Capability by Script Authoring and Comic Drama Performing., , , , and . ICALT, page 116-118. IEEE Computer Society, (2017)Tell Me Where to Look: Investigating Ways for Assisting Focus in 360° Video., , , , , and . CHI, page 2535-2545. ACM, (2017)A Novel Weather Information-Based Optimization Algorithm for Thermal Sensor Placement in Smart Grid., , , , , , and . IEEE Trans. Smart Grid, 9 (2): 911-922 (2018)Determination of critical span in real time using proper orthogonal decomposition., , , , , , , and . ICST, page 816-821. IEEE, (2013)A General Internet of Thing System with Person Emotion Detection Function., , and . ICS, volume 1013 of Communications in Computer and Information Science, page 349-357. Springer, (2018)A 1.45-pJ/b 16-Gb/s Edge-Based Sub-Baud-Rate Digital CDR Circuit., and . IEEE Trans. Circuits Syst. II Express Briefs, 69 (12): 4709-4713 (2022)Using Learning Portfolio Platform to Enhance Altruistic Behaviors., , , , , , and . ICALT, page 488-492. IEEE Computer Society, (2014)The Effects of Using Embodied Interactions to Improve Learning Performance., , , , and . ICALT, page 557-559. IEEE Computer Society, (2012)