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Discriminating Between Intensities and Velocities of Mid-Air Haptic Patterns., , и . EuroHaptics, том 12272 из Lecture Notes in Computer Science, стр. 78-86. Springer, (2020)Sociability Heuristics for Evaluating Social Interactive Television Systems.. Social Interactive Television, IGI Global, (2009)Depicting Recommendations in Academia: How ResearchGate Communicates with Its Users (via Design or upon Request) About Recommender Algorithms., , , , и . DIONE, том 378 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 3-25. Springer, (2021)Exploring Tangible Algorithmic Imaginaries in Movie Recommendations., , , , и . TEI, стр. 12:1-12:12. ACM, (2021)Board Games as a Research Method: A Case Study on Research Game Design and Use in Studying Algorithmic Mediation., , , , и . CHI Extended Abstracts, стр. 507:1-507:8. ACM, (2024)Invisible Touch: How Identifiable are Mid-Air Haptic Shapes?, , , и . CHI Extended Abstracts, ACM, (2019)Combining Auditory and Mid-Air Haptic Feedback for a Light Switch Button., , и . ICMI, стр. 60-69. ACM, (2020)Challenges in Designing Inclusive Immersive Technologies., , , , , , и . MUM, стр. 182-185. ACM, (2021)RHETORiC: an Audience Conversation Tool that Restores Civility in News Comment Sections., , , , и . CHI Extended Abstracts, стр. 42:1-42:7. ACM, (2022)Sleep monitoring tools at home and in the hospital: Bridging quantified self and clinical sleep research., и . PervasiveHealth, стр. 153-160. ICST, (2015)