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Work-in-Progress- - Is Virtual Reality Simulation Ineffective for Skill Acquisition Training?

, , , and . iLRN, page 1-3. IEEE, (2021)

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Work-in-Progress - Preliminary Analysis of Spatial Perception in AR application with Eye-Tracking Data., , and . iLRN, page 1-3. IEEE, (2022)Engagement and effectiveness of symbolic and iconic learning support for math problem representation: an eye tracking study., , and . Interact. Learn. Environ., 31 (3): 1514-1531 (April 2023)Work-in-Progress - Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities., , and . iLRN, page 1-3. IEEE, (2022)Exploring Preservice Teachers' Emotional Experiences in an Immersive Virtual Teaching Simulation through Facial Expression Recognition., and . Int. J. Hum. Comput. Interaction, 35 (6): 521-533 (2019)Work-in-progress - Design of LMS for the Shared Campus in Metaverse Learning Environment., , and . iLRN, page 1-3. IEEE, (2022)The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction., and . J. Comput. High. Educ., 33 (1): 39-63 (2021)Work-in-Progress-Effects of Interactive Conversation On In-Service Teacher Experience in Classroom Simulation for Teacher Training., , and . iLRN, page 1-3. IEEE, (2021)How does Dental Students' expertise influence their clinical performance and Perceived Task load in a virtual Dental Lab?, , , and . J. Comput. High. Educ., 35 (2): 245-271 (August 2023)Work-in-Progress- - Is Virtual Reality Simulation Ineffective for Skill Acquisition Training?, , , and . iLRN, page 1-3. IEEE, (2021)Work-in-progress - The Effect of Students' Perceptions on Intention to use Metaverse Learning Environment in Higher Education., , and . iLRN, page 1-3. IEEE, (2022)