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Reflective Tutoring for Immersive Simulation.

, , , , , and . Intelligent Tutoring Systems, volume 4053 of Lecture Notes in Computer Science, page 732-734. Springer, (2006)

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A Language for Modeling Cultural Norms, Biases and Stereotypes for Human Behavior Models, , , , and . Proceedings of the 17th Conference on Behavior Representation in Modeling and Simulation (BRIMS), (2008)Creating densely populated virtual environments., , , and . AAMAS, page 265. IFAAMAS, (2007)Increasing Replayability with Deliberative and Reactive Planning., , , , and . AIIDE, page 135-140. AAAI Press, (2005)Learning Hierarchical Performance Knowledge by Observation., and . ICML, page 229-238. Morgan Kaufmann, (1999)Human-Level AI's Killer Application: Interactive Computer Games, and . Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence, page 1171--1178. (2001)Perceptually driven cognitive mapping of urban environments., , and . AAMAS, page 1389-1390. ACM, (2002)Guest Editor's Introduction: Interactive Narrative.. IEEE Computer Graphics and Applications, 26 (3): 20-21 (2006)An explainable artificial intelligence system for small-unit tactical behavior, , and . IAAI'04: Proc. 16th Conf. on Innovative Applications of Artificial Intelligence, page 900--907. San Jose, CA, USA, AAAI Press, (2004)Branching Storylines in Virtual Reality Environments for Leadership Development., , , , and . AAAI, page 844-851. AAAI Press / The MIT Press, (2004)Entertainment Game AI vs. Serious Game AI. SOAR'07: Proc. 27th SOAR Workshop, Ann Arbor, MI, USA, (2007)