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Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games.

, , and . FDG, page 49:1-49:4. ACM, (2023)

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ERYA-Bulk and ERYA-Profiling: An application for quantitative PIGE analysis., , , , and . Comput. Phys. Commun., (2022)Early Playtesting with Clients and Therapists of More Game-Like Therapy., , , , and . CoG, page 1-8. IEEE, (2023)Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games., , and . FDG, page 49:1-49:4. ACM, (2023)Com@Rehab: An Interactive and Personalised Rehabilitation Activity Based on Virtual Reality., , , , , , , , , and . BIOSTEC (2), page 776-788. SCITEPRESS, (2024)VR4NEUROPAIN: Interactive Rehabilitation System., , , , , and . BIODEVICES, page 285-290. SciTePress, (2019)Improving the CS Curriculum of a Top-Down Videogames BA., , , , , , , and . CSERC, page 62-63. ACM, (2022)Active Learning Prototypes for Teaching Game AI., , , and . CoG, page 1-4. IEEE, (2023)VR for Rehabilitation: The Therapist Interaction and Experience., , , , , , , , and . HCI (48), volume 1654 of Communications in Computer and Information Science, page 528-535. Springer, (2022)GNEUROPATHY: Validation Process at Clinical Environment., , , , , , and . BIODEVICES, page 275-279. SciTePress, (2019)Modelling Physiological Sensor Noise to Movement-Based Virtual Reality Activities., , , , and . BIOSTEC (1), page 778-785. SCITEPRESS, (2024)