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Tangible Interfaces with Printed Paper Markers., , and . Conference on Designing Interactive Systems, page 909-923. ACM, (2020)Cultivating Visualization Literacy for Children Through Curiosity and Play., , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (1): 257-267 (2023)Cultivating Visualization Literacy for Children Through Curiosity and Play., , , , , , and . CoRR, (2022)Happy Healthy Home., and . Handbook of Ambient Assisted Living, volume 11 of Ambient Intelligence and Smart Environments, IOS Press, (2012)State machines are child's play: observing children ages 9 to 11 playing Escape Machine., , and . IDC, page 170-173. ACM, (2009)Game of Light: Modeling Diversity Through Participatory Interaction., , , , , and . CHI Extended Abstracts, page 417-420. ACM, (2017)Tactile Teacher: Enhancing Traditional Piano Lessons with Tactile Instructions., , , , , and . CSCW Companion, page 329-332. ACM, (2016)Sensorendipity: a real-time web-enabled smartphone sensor platform for idea generation and prototyping., , , , , and . CCHI, page 11-18. ACM, (2014)Tactile Hand Gesture Recognition through Haptic Feedback for Affective Online Communication., and . HCI (6), volume 6766 of Lecture Notes in Computer Science, page 555-563. Springer, (2011)HealthQuest: Technology That Encourages Physical Activity in the Workplace., , , and . ICOST, volume 6159 of Lecture Notes in Computer Science, page 263-266. Springer, (2010)