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An alternate reality game for language learning: ARGuing for multilingual motivation.

, , and . Computers & Education, 57 (1): 1389-1415 (2011)

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An alternate reality game for language learning: ARGuing for multilingual motivation., , and . Computers & Education, 57 (1): 1389-1415 (2011)The Use of Games as an Educational Web2.0 Technology - A Survey of Motivations for Playing Computer Games at HE Level., and . SOCO-CISIS-ICEUTE, volume 239 of Advances in Intelligent Systems and Computing, page 719-728. Springer, (2013)Evaluating Games-Based Learning., and . Int. J. Virtual Pers. Learn. Environ., 1 (1): 57-71 (2010)An application of games-based learning within software engineering., , and . Br. J. Educ. Technol., 38 (3): 416-428 (2007)Learning style analysis in adaptive GBL application to teach SQL., , and . Comput. Educ., (2015)Engagement in digital entertainment games: A systematic review., , , and . Comput. Hum. Behav., 28 (3): 771-780 (2012)Applying Games-based Learning to Teach Software Engineering Concepts., , and . WEBIST (3), page 289-295. INSTICC Press, (2007)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games., , , , , , , , , and . Comput. Educ., (2016)Learning Styles in Adaptive Games-Based Learning., , and . SOCO-CISIS-ICEUTE, volume 239 of Advances in Intelligent Systems and Computing, page 709-717. Springer, (2013)A Serious game for programming in higher education., and . Comput. Educ. X Real., (2024)