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Ancient Olympia as a Three Dimensional Museum Experience., and . ICHIM (2), page 333-340. Archives & Museum Informatics, Pittsburgh, PA, USA, (2001)Visualising and revitalising traditional Chinese martial arts., , , , , , , , , and . Libr. Hi Tech, 37 (2): 273-292 (2019)Towards Immersive Generosity: The Need for a Novel Framework to Explore Large Audiovisual Archives through Embodied Experiences in Immersive Environments., , , and . Presence Teleoperators Virtual Environ., (December 2021)Towards immersive generosity: The need for a novel framework to explore large audiovisual archives through embodied experiences in immersive environments., , , and . CoRR, (2023)Cultural Data Sculpting: Omnispatial Visualization for Cultural Datasets., , and . IV, page 570-579. IEEE Computer Society, (2011)Ontology-Mediated Cultural Contact Detection Through Motion and Style in Southern Chinese Martial Arts(extended abstract)., , , , and . SWODCH, volume 2949 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi., , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 249-256. ACM, (2009)Theorizing digital cultural heritage: a critical discourse, and . MIT Press, Cambridge, Mass., (2007)Immersive Visualization Architectures and Situated Embodiments of Culture and Heritage.. IV, page 408-414. IEEE Computer Society, (2010)TaggerVR: Interactive Data Analytics for Geoscience - A Novel Interface for Interactive Visual Analytics of Large Geoscientific Datasets in Cloud Repositories., , , and . BDVA, page 131-132. IEEE, (2015)