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Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning.

, , , , and . CoG, page 1-8. IEEE, (2023)

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Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning., , , , and . CoRR, (2022)A Semantic Approach to Information Management and Decision Support: An Application to Humanitarian Demining Operations., and . EISIC, page 75-82. IEEE Computer Society, (2015)Augmenting Automated Game Testing with Deep Reinforcement Learning., , , and . CoRR, (2021)Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents., , , and . CoG, page 1-8. IEEE, (2021)Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories., , , , and . IEEE Trans. Games, 16 (1): 113-126 (March 2024)Imitation Learning with Concurrent Actions in 3D Games., , , , , , , and . CIG, page 1-8. IEEE, (2018)Generating Personas for Games with Multimodal Adversarial Imitation Learning., , , and . CoG, page 1-8. IEEE, (2023)Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning., , , , and . CoG, page 1-8. IEEE, (2023)CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories., , , , and . CoRR, (2022)Improving Generalization in Game Agents with Data Augmentation in Imitation Learning., , , and . CoRR, (2023)