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Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games., , and . CoRR, (2020)Demonstration-Efficient Inverse Reinforcement Learning in Procedurally Generated Environments., , and . CoG, page 1-8. IEEE, (2021)Improving Generalization in Game Agents with Data Augmentation in Imitation Learning., , , and . CoRR, (2023)CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories., , , , and . CoRR, (2022)Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games., , , , and . CoG, page 1-8. IEEE, (2023)Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning., , , , and . CoRR, (2022)Contextual Decision Trees., , , and . CoRR, (2022)Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents., , and . CoG, page 1-8. IEEE, (2021)Generating Personas for Games with Multimodal Adversarial Imitation Learning., , , and . CoG, page 1-8. IEEE, (2023)Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning., , , , and . CoG, page 1-8. IEEE, (2023)