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Integrating Run-Time Incidents in a Large-Scale Simulated Urban Environment: (Extended Abstract)., , , и . AAMAS, стр. 1401-1402. ACM, (2016)Integrating procedural generation and manual editing of virtual worlds., , , и . PCGames@FDG, стр. 2:1-2:8. ACM, (2010)Semantic constraints for procedural generation of virtual worlds., , , , и . PCGames@FDG, стр. 9:1-9:4. ACM, (2011)Interactive Creation of Virtual Worlds Using Procedural Sketching., , , и . Eurographics (Short Papers), стр. 29-32. Eurographics Association, (2010)A declarative approach to procedural modeling of virtual worlds., , , и . Comput. Graph., 35 (2): 352-363 (2011)Real-time rendering of river networks., и . SI3D, ACM, (2010)Procedural City Layout Generation Based on Urban Land Use Models., , , и . Eurographics (Short Papers), стр. 45-48. Eurographics Association, (2009)Using Semantics to Improve the Design of Game Worlds., , , и . AIIDE, The AAAI Press, (2009)A Declarative Approach to Procedural Generation of Virtual Worlds.. Delft University of Technology, Netherlands, (2011)base-search.net (fttudelft:oai:tudelft.nl:uuid:d6a97083-35a1-411c-bfb0-5f8714dbc2ef).A Proposal for a Procedural Terrain Modelling Framework., , , и . EGVE (Posters), Eurographics Association, (2008)