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Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.

, , , , , , and . SIVE@VR, page 3-6. IEEE Computer Society, (2014)

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Studying Exocentric Distance Perception in Optical See-Through Augmented Reality., , , , and . ISMAR, page 115-122. IEEE, (2019)"Haptics On-Demand": A Survey on Encountered-Type Haptic Displays., , and . IEEE Trans. Haptics, 14 (3): 449-464 (2021)Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?, , , , , and . ISMAR, page 80-89. IEEE, (2020)Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures., , and . CHI, page 239-246. ACM, (2004)Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications., , , , and . Comput. Graph. Forum, 29 (6): 1830-1841 (2010)SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments., , and . 3DUI, page 69-72. IEEE Computer Society, (2006)Navigating in virtual environments with 360° omnidirectional rendering., , , and . 3DUI, page 95-98. IEEE Computer Society, (2013)The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace., , , , and . WHC, page 639-640. IEEE Computer Society, (2005)Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR., , and . VR Workshops, page 305-310. IEEE, (2020)Design and evaluation of Binaural auditory rendering for CAVEs., , , , , , and . VR, page 73-74. IEEE Computer Society, (2014)