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Augmenting Children's Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling.

, , and . TEI, page 209-216. ACM, (2015)

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Physical Making Online: A Study of Children's Maker Websites., , , and . FabLearn, page 4:1-4:8. ACM, (2017)Making as the New Colored Pencil: Translating Elementary Curricula into Maker Activities., , , , and . IDC, page 68-78. ACM, (2016)Characterizing the research-practice gap in children's interactive storytelling systems., and . Int. J. Child Comput. Interact., (2022)Embodying Cognitive Processes in Storytelling Interfaces for Children., , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 357-363. Springer, (2019)Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints., , , and . HCI (21), volume 11586 of Lecture Notes in Computer Science, page 533-552. Springer, (2019)Towards Personalized Movie Selection for Wellness: Investigating Event-Inspired Movies., , , and . Int. J. Hum. Comput. Interact., 36 (16): 1514-1526 (2020)Exploring the 3D printing process for young children in curriculum-aligned making in the classroom., , , , and . IDC, page 681-686. ACM, (2018)Thinking in Stories: Narrative-based Design for Higher-Level Thinking., , and . CHI Extended Abstracts, page 2782-2789. ACM, (2016)Curiosity-Inspired Learning: Insitu versus Post-Event Approaches to Recall and Reflection., , , and . CHI Extended Abstracts, page 238:1-238:6. ACM, (2021)Does the Type of Recommender System Impact Users' Trust? Exploring Context-Aware Recommender Systems in Education., and . ICALT, page 41-43. IEEE, (2023)