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Learning Success in Immersive Virtual Reality Training Environments: Practical Evidence from Automotive Assembly.

, , , and . NordiCHI, page 50:1-50:11. ACM, (2020)

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Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research., , , , , and . CHI, page 490. ACM, (2019)Assessing the QoE Impact of 3D Rendering Style in the Context of VR-based Training., , , , and . QoMEX, page 1-6. IEEE, (2018)Engaging Bystanders Using Persuasive Technology: A Meta-analysis of Influencing Factors on Moral Courage., , , and . PERSUASIVE, volume 11433 of Lecture Notes in Computer Science, page 202-209. Springer, (2019)Talking Faces in Lab and Field Trials - A View on Evaluation Settings and User Involvement Results of Avatar Based User Interaction Techniques in Three Ambient Assisted Living Projects., , , , , and . HCI (25), volume 9193 of Lecture Notes in Computer Science, page 134-144. Springer, (2015)Help radar: ubiquitous assistance for newly arrived immigrants., , , , and . MUM, page 183-194. ACM, (2015)Learning Success in Immersive Virtual Reality Training Environments: Practical Evidence from Automotive Assembly., , , and . NordiCHI, page 50:1-50:11. ACM, (2020)Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior., , , , , and . PERSUASIVE, volume 13832 of Lecture Notes in Computer Science, page 322-336. Springer, (2023)