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Learning Success in Immersive Virtual Reality Training Environments: Practical Evidence from Automotive Assembly.

, , , and . NordiCHI, page 50:1-50:11. ACM, (2020)

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An open source software framework for DVB-* transmission., , and . ACM Multimedia, page 1093-1096. ACM, (2008)Vienna surfing: assessing mobile broadband quality in the field., and . W-MUST@SIGCOMM, page 19-24. ACM, (2011)Initial delay vs. interruptions: Between the devil and the deep blue sea, , , , , and . 2012 Fourth International Workshop on Quality of Multimedia Experience, page 1--6. IEEE, (2012)A Vital Improvement? Relating Google's Core Web Vitals to Actual Web QoE, , , , and . 2022 14th International Conference on Quality of Multimedia Experience (QoMEX), page 1--6. IEEE, (2022)Quality of experience management for youTube: clouds, foG and the aquareYoum, , , , , , and . PIK-Praxis der Informationsverarbeitung und Kommunikation, 35 (3): 133--143 (2012)Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective QoE Evaluation., , and . QoMEX, page 1-6. IEEE, (2019)A Vital Improvement? Relating Google's Core Web Vitals to Actual Web QoE., , , , and . QoMEX, page 1-6. IEEE, (2022)A first look at quality of experience in Personal Cloud Storage services., , , and . ICC Workshops, page 733-737. IEEE, (2013)YouTube & Facebook Quality of Experience in mobile broadband networks., , , and . GLOBECOM Workshops, page 1269-1274. IEEE, (2012)VRate: A Unity3D Asset for integrating Subjective Assessment Questionnaires in Virtual Environments., , , and . QoMEX, page 1-3. IEEE, (2018)