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An Environment for Gestural Interaction with 3D Virtual Musical Instruments as an Educational Tool.

, , , , , and . EUSIPCO, page 1-5. IEEE, (2019)

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Far-Field Audio-Visual Scene Perception of Multi-Party Human-Robot Interaction for Children and Adults., , , , , and . ICASSP, page 6568-6572. IEEE, (2018)Relapse Prediction from Long-Term Wearable Data Using Self-Supervised Learning and Survival Analysis., , , , , and . ICASSP, page 1-5. IEEE, (2023)A robotic edutainment framework for designing child-robot interaction scenarios., , , and . PETRA, page 160-166. ACM, (2021)Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videos., , , and . CoRR, (2021)Emotion Understanding in Videos Through Body, Context, and Visual-Semantic Embedding Loss., , , and . ECCV Workshops (1), volume 12535 of Lecture Notes in Computer Science, page 747-755. Springer, (2020)A Web-based Real-Time Kinect Application for Gestural Interaction with Virtual Musical Instruments., , , , , , , , and . Audio Mostly Conference, page 12:1-12:6. ACM, (2018)Photorealistic adaptation and interpolation of facial expressions using HMMS and AAMS for audio-visual speech synthesis., , and . ICIP, page 2941-2945. IEEE, (2017)Multi- View Fusion for Action Recognition in Child-Robot Interaction., , , , and . ICIP, page 455-459. IEEE, (2018)Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos., , , , , and . CoRR, (2022)Neural Text to Articulate Talk: Deep Text to Audiovisual Speech Synthesis achieving both Auditory and Photo-realism., , , and . CoRR, (2023)