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Using agent-based modeling and cultural algorithms to predict the location of submerged ancient occupational sites.

, , , and . AI Matters, 1 (1): 12-14 (2014)

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Using agent-based modeling and cultural algorithms to predict the location of submerged ancient occupational sites., , , and . AI Matters, 1 (1): 12-14 (2014)Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System., , , , , , and . HCI (42), volume 13517 of Lecture Notes in Computer Science, page 504-524. Springer, (2022)Using Virtual Worlds to Facilitate the Exploration of Ancient Landscapes., , , , and . Int. J. Swarm Intell. Res., 4 (2): 49-83 (2013)Exploring Ancient Landscapes Under Lake Huron Using Cultural Algorithms., , , and . Complex Adaptive Systems, volume 6 of Procedia Computer Science, page 303-310. Elsevier, (2011)Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example., , , and . SWIS, page 147-155. IEEE, (2011)Deepdive: Using AI, Machine Learning, and Virtual Reality to Explore Ancient Submerged Civilizations., , , , , , and . AI4I, page 79-82. IEEE, (2020)Learning to Evolve Procedural Content in Games Using Cultural Algorithms., , , , , , and . TransAI, page 106-115. IEEE, (2022)Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System., , , , , , and . HCI (41), volume 14051 of Lecture Notes in Computer Science, page 554-573. Springer, (2023)Lessons learned from open line system deployments., , , , , , , , , and . OFC, page 1-3. IEEE, (2017)DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization., , , , , and . HCI (42), volume 13096 of Lecture Notes in Computer Science, page 615-629. Springer, (2021)