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Toward accessible 3D virtual environments for the blind and visually impaired.

, , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 134-141. ACM, (2008)

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Biometric storyboards: visualising game user research data., , , , , and . CHI Extended Abstracts, page 2315-2320. ACM, (2012)Video Game Development and User Experience., and . Evaluating User Experience in Games, Springer, (2010)Toward accessible 3D virtual environments for the blind and visually impaired., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 134-141. ACM, (2008)Video Game Development and User Experience., and . Game User Experience Evaluation, Springer, (2015)The playthrough evaluation framework : reliable usability evaluation for video games.. University of Sussex, UK, (2014)British Library, EThOS.The Triple Helix model for innovation: a holistic exploration of barriers and enablers., and . Int. J. Bus. Perform. Supply Chain Model., 7 (3): 278-291 (2015)Programmatic advertising: An exegesis of consumer concerns., , , and . Comput. Hum. Behav., (2021)An Extended Fuzzy-AHP Approach for the Evaluation of Green Product Designs., , , and . IEEE Trans. Engineering Management, 60 (2): 327-339 (2013)Antecedents of Cybersecurity Implementation: A Study of the Cyber-Preparedness of U.K. Social Enterprises., , , , and . IEEE Trans. Engineering Management, 69 (6): 3826-3837 (2022)