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Toward accessible 3D virtual environments for the blind and visually impaired.

, , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 134-141. ACM, (2008)

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Real-Time Simulation of Sound Source Occlusion., and . SIGMAP, page 193-199. INSTICC Press, (2006)Creating Accessible Bitmapped Graphs for the Internet., , and . HAID, volume 4129 of Lecture Notes in Computer Science, page 92-101. Springer, (2006)A Semiotic Approach to the Design of Non-speech Sounds., , , and . HAID, volume 4129 of Lecture Notes in Computer Science, page 121-132. Springer, (2006)Toward accessible 3D virtual environments for the blind and visually impaired., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 134-141. ACM, (2008)Biometric storyboards: visualising game user research data., , , , , and . CHI Extended Abstracts, page 2315-2320. ACM, (2012)Video Game Development and User Experience., and . Evaluating User Experience in Games, Springer, (2010)Interactive Performance withWireless PDAs., , and . ICMC, Michigan Publishing, (2004)Understanding Player Experience using Sequential Analysis., and . DiGRA Conference, Digital Games Research Association, (2011)Video Game Development and User Experience., and . Game User Experience Evaluation, Springer, (2015)An adaptive & adaptable approach to enhance web graphics accessibility for visually impaired people., , and . CHI, page 1539-1542. ACM, (2007)