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A Vocabulary Learning Game Using a Serious-Game Approach., и . EMC/HumanCom, том 260 из Lecture Notes in Electrical Engineering, стр. 13-22. Springer, (2013)Case Study of Middleware Infrastructure for Ambient Intelligence Environments.. Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)Input Forager: a user-driven interaction adaptation approach for head worn displays., , , и . MUM, стр. 115-122. ACM, (2016)Incorporating fictionality into the real space: a case of enhanced TCG., , , и . UbiComp/ISWC Adjunct, стр. 37-40. ACM, (2015)Design issues and an empirical study in mobility oriented service development., , и . Mobile Middleware, стр. 1. ACM, (2008)How to reuse exisiting interactive applications in ubiquitous computing environments?. SAC, стр. 1127-1133. ACM, (2006)Experiences with building middleware for audio and visual networked home appliances on commodity software.. ACM Multimedia, стр. 611-620. ACM, (2002)A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach., и . ACM Multimedia, стр. 289-297. ACM Press, (1994)An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments., и . ICMU, стр. 1-4. IEEE, (2017)Digitally Enhancing Society Through Structuralism: Virtualizing Collective Human Eyesight and Hearing Capabilities as a Case Study., и . HCI (23), том 12203 из Lecture Notes in Computer Science, стр. 400-414. Springer, (2020)