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MDA: A Formal Approach to Game Design and Game Research

, , and . Challenges in Game Artificial Intelligence --- Papers from the 2004 AAAI Workshop, WS-04-04, page 1--5. Menlo Park, CA, American Association for Artificial Intelligence, (2004)

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MDA: A Formal Approach to Game Design and Game Research, , and . Challenges in Game Artificial Intelligence --- Papers from the 2004 AAAI Workshop, WS-04-04, page 1--5. Menlo Park, CA, American Association for Artificial Intelligence, (2004)AI for Dynamic Difficult Adjustment in Games, and . Challenges in Game Artificial Intelligence --- Papers from the 2004 AAAI Workshop, WS-04-04, page 91--96. Menlo Park, CA, American Association for Artificial Intelligence, (2004)The case for dynamic difficulty adjustment in games.. Advances in Computer Entertainment Technology, page 429-433. ACM, (2005)FlexBot, Groo, Patton and Hamlet: Research Using Computer Games as a Platform., , , , and . AAAI/IAAI, page 1002-1003. AAAI Press / The MIT Press, (2002)Games, learning and literacy., , , and . Sandbox@SIGGRAPH, page 19. ACM, (2006)