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Understanding Student Attention to Adaptive Hints with Eye-Tracking., and . UMAP Workshops, volume 7138 of Lecture Notes in Computer Science, page 148-160. Springer, (2011)Using Similarity to Infer Meta-cognitive Behaviors During Analogical Problem Solving., and . User Modeling, volume 3538 of Lecture Notes in Computer Science, page 134-143. Springer, (2005)Scaffolding Self-Explanation to Improve Learning in Exploratory Learning Environments.., , and . Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 656-667. Springer, (2004)Intelligent Tutoring Systems: New Challenges and Directions.. IJCAI, page 2-7. (2009)Invited Speaker Abstracts., , , , and . AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems, volume FS-09-02 of AAAI Technical Report, AAAI, (2009)The Eyes Are the Windows to the Mind: Implications for AI-Driven Personalized Interaction.. UMAP, page 1. ACM, (2020)Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits., , , and . UMAP, volume 9146 of Lecture Notes in Computer Science, page 18-30. Springer, (2015)Applying a Framework for Student Modeling in Exploratory Learning Environments: Comparing Data Representation Granularity to Handle Environment Complexity., , , and . Int. J. Artif. Intell. Educ., 27 (2): 320-352 (2017)Understanding Attention to Adaptive Hints in Educational Games: An Eye-Tracking Study., , and . Int. J. Artif. Intell. Educ., 23 (1-4): 136-161 (2013)Classification of Alzheimer's using Deep-learning Methods on Webcam-based Gaze Data., , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (ETRA): 1-17 (May 2023)