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Applying Inexpensive AI Techniques to Computer Games.

, and . IEEE Intelligent Systems, 17 (4): 48-53 (2002)

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Grounding inference in distributed multi-robot environments., and . Robotics Auton. Syst., 43 (2-3): 121-132 (2003)FlexBot, Groo, Patton and Hamlet: Research Using Computer Games as a Platform., , , , and . AAAI/IAAI, page 1002-1003. AAAI Press / The MIT Press, (2002)An Efficient Coordination Architecture for Autonomous Robot Teams., and . ICRA, page 287-292. IEEE, (2002)Applying Inexpensive AI Techniques to Computer Games., and . IEEE Intelligent Systems, 17 (4): 48-53 (2002)Efficient, Realistic NPC Control Systems using Behavior-Based Techniques, , , and . Proc. AAAI 2002 Spring Sym. Series: Artificial Intelligence and Interactive Entertainment, Menlo Park, CA, USA, (2002)