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Territories and distributed HCI: refining rules and a method for designing multi-device games., , , and . IHM (Adjunct), page 8:1-8:7. ACM, (2019)A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators., , , , , , and . IEEE Trans. Games, 15 (3): 399-410 (September 2023)Entrain, exploring new territorial user interfaces., , , , , and . EICS, page 17:1-17:4. ACM, (2020)Serious game for waste sorting on interactive tabletop with tangible objects: exploratory study., , , , , and . Erog'IA, page 15:1-15:9. ACM, (2018)Une étude systématique pour la conception d'un système d'aide à la communication pour les personnes atteintes de la Maladie de Parkinson., , , , , , and . INFORSID, page 71-86. (2021)From Wayfinding Model to Future Context-based Adaptation of HCI in Urban Mobility for Pedestrians with Active Navigation Needs., , , and . Int. J. Hum. Comput. Interact., 37 (4): 378-389 (2021)Distributed UI on Interactive Tabletops: Issues and Context Model., , and . Distributed User Interfaces, Springer, (2013)Pedestrian Navigation through Pictograms and Landmark Photos on Smart Glasses: a Pilot Study., , and . RoCHI, page 13-20. Matrix Rom, (2022)Pedestrian Mobility Contexts of People with Intellectual Disabilities: The Role of Personalization., , and . HCI (39), volume 14049 of Lecture Notes in Computer Science, page 289-301. Springer, (2023)A Wizard of Oz Pilot Study for Designing an Adaptive Pedestrian Navigation System., , and . RoCHI (Selected Papers), 36, page 45-68. Springer, (2022)