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Subjective quality assessment of zooming levels and image reconstructions based on region of interest for light field displays.

, , , , and . IC3D, page 1-6. IEEE, (2016)

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Perceived quality of angular resolution for light field displays and the validy of subjective assessment., , , , , , and . IC3D, page 1-7. IEEE, (2016)3D Light-Field Display Technologies., and . Emerging Technologies for 3D Video, Wiley, (2013)Tangible Holographic 3D Objects with Virtual Touch., , , , , and . ITS, page 319-324. ACM, (2015)Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE., , , , , , , , , and 5 other author(s). EuroMed (1), volume 10058 of Lecture Notes in Computer Science, page 805-813. (2016)A Large Scale Interactive Holographic Display., , , , , , and . VR, page 311. IEEE Computer Society, (2006)Light - fields of Circular Camera Arrays., , , , and . EUSIPCO, page 241-245. IEEE, (2018)Perceptual Quality of Reconstructed Medical Images on Projection-Based Light Field Displays., , , , , , , and . eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 476-483. Springer, (2016)Connected without disconnection: Overview of light field metaverse applications and their quality of experience., , , , , and . Displays, (July 2023)Architectures and Codecs for Real-Time Light Field Streaming., , , and . SD&A, page 54-66. Society for Imaging Science and Technology, (2017)The effect of angular resolution and 3D rendering on the perceived quality of the industrial use cases of light field visualization., , , , , and . SITIS, page 600-607. IEEE, (2022)