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80Days: Adaptive Digital Storytelling for Digital Educational Games.

, , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)

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Flex Your Muscles: EMG-Based Serious Game Controls., , , , , , and . JCSG, volume 12434 of Lecture Notes in Computer Science, page 230-242. Springer, (2020)Prüfung von EDV-Programmsystemen im Rahmen der Jahresabschlußprüfung. IDW-Verl., Düsseldorf, (1990)Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer., , and . IEEE Trans. Games, 15 (3): 326-336 (September 2023)Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame., , and . IEEE Trans. Games, 14 (2): 243-252 (2022)80Days: Adaptive Digital Storytelling for Digital Educational Games., , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)Rock beats Scissor: SVM based gesture recognition with data gloves., , , , and . PerCom Workshops, page 617-622. IEEE, (2021)Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century., , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 297-302. Springer, (2004)Javelin Throw Analysis and Assessment with Body-Worn Sensors., , and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 36-49. Springer, (2023)Examining Approaches for Mobility Detection Through Smartphone Sensors., , , , and . JCSG, volume 11243 of Lecture Notes in Computer Science, page 217-228. Springer, (2018)Bridging the Gap: Knowledge Spaces and Storylines in Serious Games., and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 111-123. Springer, (2023)