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Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence., , and . CHI, page 200-212. ACM, (2016)Immersive virtual environments and embodied agents for e-learning applications., , and . PeerJ Comput. Sci., (2020)An approach to reducing distance compression in audiovisual virtual environments., , and . SIVE@VR, page 1-6. IEEE, (2017)Unsettling Play: Perceptions of Agonistic Games., , , and . ACM Journal on Computing and Cultural Heritage, 14 (2): 15:1-15:25 (2021)A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation., , , , and . ACM Trans. Appl. Percept., 19 (1): 3:1-3:19 (2022)Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play., , , , and . CHI PLAY, page 411-412. ACM, (2014)Agonistic Games: Multiperspective and Unsettling Games for a Social Change., , , , and . CHI PLAY (Companion), page 103-108. ACM, (2018)Does Mixed Reality Have a Cassandra Complex?, , and . Frontiers Virtual Real., (2021)Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming., , , , , , , , , and 1 other author(s). CHI, page 408. ACM, (2018)Compensating for distance compression in virtual audiovisual environments.. University of Bath, Somerset, UK, (2017)British Library, EThOS.