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Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children.

, , , , and . CHI, page 1-13. ACM, (2020)

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Challenges and Opportunities of Content Optimization for Freeform User Interfaces., , , , , and . CoRR, (2023)Visual Transitions around Tabletops in Mixed Reality: Study on a Visual Acquisition Task between Vertical Virtual Displays and Horizontal Tabletops., , , and . Proc. ACM Hum. Comput. Interact., 6 (ISS): 660-679 (2022)Local Layer Splitting: An Additive Manufacturing Method to Define the Mechanical Properties of Soft Pneumatic Actuators During Fabrication., , , , , and . ICRA, page 12331-12337. IEEE, (2023)Envisioning Future Productivity for Immersive Analytics., , , , , and . CHI Extended Abstracts, page 1-7. ACM, (2020)Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics., , , , , and . CHI, page 27:1-27:12. ACM, (2021)HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction., , and . CHI, page 745:1-745:17. ACM, (2021)The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction., , , , , and . CHI, page 327-336. ACM, (2015)Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments., , , , and . CHI, page 1-14. ACM, (2020)Stranger Screens: Exploring the Application Themes for Interactive Freeform Devices., , , and . CHI Extended Abstracts, page 447:1-447:5. ACM, (2022)A pen-based bimanual approach for interaction in multi-display environments., , and . IHM, page 195-201. ACM, (2018)