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Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology., and . iLRN, volume 725 of Communications in Computer and Information Science, page 14-24. Springer, (2017)Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments., , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 47-59. Springer, (2017)Integrating a Social Network Group with a 3D Collaborative Learning Environment., , and . Intelligent Environments, page 310-317. IEEE, (2014)Supporting mixed-mode role-play activities in a virtual environment., , and . CEEC, page 49-54. IEEE, (2017)Interdisciplinary Research Towards Creating a Design Framework for Adaptable Virtual Learning Environments., , and . TALE, page 972-975. IEEE, (2020)Assessment of a deep-learning system for fracture detection in musculoskeletal radiographs., , , , , , , , , and 10 other author(s). npj Digit. Medicine, (2020)A Generalized Pedagogical Framework for Creating Mixed-Mode Role-Play in Multi-User Virtual Environments., , and . iLRN, volume 1044 of Communications in Computer and Information Science, page 158-171. Springer, (2019)UQpy v4.1: Uncertainty Quantification with Python., , , , , , , , , and 2 other author(s). CoRR, (2023)Towards Dynamically Adaptable Immersive Spaces for Learning., , , and . CEEC, page 113-117. IEEE, (2019)The impact of status and audio conferencing technology on business meetings., , and . Int. J. Hum. Comput. Stud., 54 (6): 857-876 (2001)