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Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology., и . iLRN, том 725 из Communications in Computer and Information Science, стр. 14-24. Springer, (2017)Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments., , , и . iLRN, том 725 из Communications in Computer and Information Science, стр. 47-59. Springer, (2017)Integrating a Social Network Group with a 3D Collaborative Learning Environment., , и . Intelligent Environments, стр. 310-317. IEEE, (2014)Supporting mixed-mode role-play activities in a virtual environment., , и . CEEC, стр. 49-54. IEEE, (2017)Interdisciplinary Research Towards Creating a Design Framework for Adaptable Virtual Learning Environments., , и . TALE, стр. 972-975. IEEE, (2020)Deep neural network improves fracture detection by clinicians., , , , , , , , , и 1 other автор(ы). Proc. Natl. Acad. Sci. USA, 115 (45): 11591-11596 (2018)Adapting Web-Pages for Mobile / PC Collaboration., , , , , и . Mobile HCI, том 3160 из Lecture Notes in Computer Science, стр. 421-425. Springer, (2004)Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games., , , , и . CEEC, стр. 65-68. IEEE, (2019)The impact of status and audio conferencing technology on business meetings., , и . Int. J. Hum. Comput. Stud., 54 (6): 857-876 (2001)Virtual laboratories for education in science, technology, and engineering: A review., , , , , , и . Comput. Educ., (2016)