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Policy Gradient Reinforcement Learning for Fast Quadrupedal Locomotion, and . Proceedings of the IEEE International Conference on Robotics and Automation, (May 2004)Modeling uncertainty in leading ad hoc teams., , and . AAMAS, page 397-404. IFAAMAS/ACM, (2014)Q-Learning.. Encyclopedia of Machine Learning and Data Mining, Springer, (2017)Design Principles for Creating Human-Shapable Agents., , and . AAAI Spring Symposium: Agents that Learn from Human Teachers, page 79-86. AAAI, (2009)Reinforcement learning from simultaneous human and MDP reward., and . AAMAS, page 475-482. IFAAMAS, (2012)Approximately Orchestrated Routing and Transportation Analyzer: Large-scale traffic simulation for autonomous vehicles., , , and . ITSC, page 334-339. IEEE, (2012)The Impact of Determinism on Learning Atari 2600 Games., and . AAAI Workshop: Learning for General Competency in Video Games, volume WS-15-10 of AAAI Workshops, AAAI Press, (2015)Decision-Theoretic Bidding Based on Learned Density Models in Simultaneous, Interacting Auctions., , , , and . J. Artif. Intell. Res., (2003)Multirobot Symbolic Planning under Temporal Uncertainty., , , and . AAMAS, page 501-510. ACM, (2017)Building Self-Play Curricula Online by Playing with Expert Agents in Adversarial Games., , and . BRACIS, page 479-484. IEEE, (2019)