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Social Interaction in a Cooperative Brain-Computer Interface Game., , , , , and . INTETAIN, volume 78 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 183-192. Springer, (2011)Players' Opinions on Control and Playability of a BCI Game., , , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 549-560. Springer, (2014)A Study in User-Centered Design and Evaluation of Mental Tasks for BCI., , and . MMM (2), volume 6524 of Lecture Notes in Computer Science, page 122-134. Springer, (2011)Evaluating User Experience of Actual and Imagined Movement in BCI Gaming., , , and . Int. J. Gaming Comput. Mediat. Simulations, 2 (4): 33-47 (2010)Measuring Immersion and Affect in a Brain-Computer Interface Game., , , , and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 115-128. Springer, (2011)Perception and Manipulation of Game Control., , , , and . INTETAIN, volume 136 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 57-66. Springer, (2014)SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & Experts., , , , , , , , and . CHI PLAY, page 400-413. ACM, (2020)Looking around with your brain in a virtual world., , , , , , , , , and 3 other author(s). CCMB, page 106-113. IEEE, (2011)Improving BCI performance after classification., , , and . ICMI, page 587-594. ACM, (2012)How Much Control Is Enough? Influence of Unreliable Input on User Experience., , , , and . IEEE Trans. Cybern., 43 (6): 1584-1592 (2013)