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Enhancements for Multi-Player Monte-Carlo Tree Search., and . Computers and Games, volume 6515 of Lecture Notes in Computer Science, page 238-249. Springer, (2010)A tribute to Guy Haworth., and . J. Int. Comput. Games Assoc., 43 (2): 114-117 (2021)An effective two-level proof-number search algorithm., , and . Theor. Comput. Sci., 313 (3): 511-525 (2004)Best Reply Search for Multiplayer Games., and . IEEE Trans. Comput. Intell. AI Games, 3 (1): 57-66 (2011)MCTS-Minimax Hybrids with State Evaluations (Extended Abstract)., and . IJCAI, page 5548-5552. ijcai.org, (2018)Monte-Carlo Tree Search Enhancements for Havannah., , and . ACG, volume 7168 of Lecture Notes in Computer Science, page 60-71. Springer, (2011)Resource-gathering algorithms in the game of starcraft., and . CIG, page 264-271. IEEE, (2017)A selective move generator for the game axis and allies., , and . CIG, page 162-169. IEEE, (2010)αβ-based play-outs in Monte-Carlo Tree Search., and . CIG, page 110-117. IEEE, (2011)Proof Number Based Monte-Carlo Tree Search., , , , , and . CoRR, (2023)