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AI for Ancient Games.. Künstliche Intell., 34 (1): 89-93 (2020)Spatial State-Action Features for General Games., , , and . CoRR, (2022)Ludii Game Logic Guide., , and . CoRR, (2021)Improved reinforcement learning with curriculum., , , and . Expert Syst. Appl., (2020)Special Issue on Computer Aided Game and Puzzle Design., , and . J. Int. Comput. Games Assoc., 41 (1): 62-63 (2019)Solving Fred Horn's "Gloop" puzzle.. J. Int. Comput. Games Assoc., 39 (3-4): 176-194 (2017)What Can Game AI Teach Us?. J. Int. Comput. Games Assoc., 37 (3): 161-165 (2014)UCT for PCG.. CIG, page 1-8. IEEE, (2013)A Class Grammar for General Games.. Computers and Games, volume 10068 of Lecture Notes in Computer Science, page 167-182. Springer, (2016)Boundary Matching for Interactive Sprouts.. ACG, volume 9525 of Lecture Notes in Computer Science, page 147-159. Springer, (2015)