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Using frustration in the design of adaptive videogames., and . Advances in Computer Entertainment Technology, page 228-232. ACM, (2004)HCI and the Educational Technology Revolution., , and . AVI, page 368-371. ACM, (2016)Modelling the relationship between state and display in interactive systems., and . Informatics and Psychology Workshop, volume 439 of Lecture Notes in Computer Science, page 241-249. Springer, (1988)Extended Episodic Experience in Social Mediating Technology: Our Legacy., and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 452-461. Springer, (2014)Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces.. DSV-IS, volume 2545 of Lecture Notes in Computer Science, page 238-252. Springer, (2002)Query by Browsing., and . IDS, page 236-248. Springer, (1994)Four generic communication tasks which must be supported in electronic conferencing., , , , , and . ACM SIGCHI Bull., 23 (1): 41-43 (1991)Conference report: the active web., and . ACM SIGCHI Bull., 31 (4): 55-60 (1999)Time and the Web.. ACM SIGCHI Bull., 30 (1): 30-33 (1998)HCI Education - people and stories, diversity and intolerance.. ACM SIGCHI Bull., 31 (4): 5 (1999)