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On generalizability of MOOC models.

, , , and . EDM, page 406-411. International Educational Data Mining Society (IEDMS), (2016)

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Teaching Analytics: Towards Automatic Extraction of Orchestration Graphs Using Wearable Sensors, , , and . International Learning Analytics and Knowledge, (2016)Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning., , and . Frontiers Artif. Intell., (2021)Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities., , and . IDC, page 133-145. ACM, (2019)Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities., , , and . IDC, page 171-181. ACM, (2017)An Alternate Statistical Lens to Look at Collaboration Data: Extreme Value Theory., and . CSCL, International Society of the Learning Sciences, (2019)Understanding Collaborative Program Comprehension: Interlacing Gaze and Dialogues., , , and . CSCL (1), page 430-437. International Society of the Learning Sciences, LuLu, Amazon, (2013)How to Quantify Student's Regularity?, , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 277-291. Springer, (2016)Interaction Modalities and Children's Learning in Multisensory Environments: Challenges and Trade-offs., , , and . IDC, page 397-410. ACM, (2023)Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data., , , , and . IDC, page 408-420. ACM, (2021)Online Reviews or Marketer Information? An Eye-Tracking Study on Social Commerce Consumers., , , and . I3E, volume 10595 of Lecture Notes in Computer Science, page 388-399. Springer, (2017)