From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Build It to Understand It: Ludology Meets Narratology in Game Design Space., и . DiGRA Conference, (2005)Game-O-Matic: Generating Videogames that Represent Ideas., , , и . PCG@FDG, стр. 11:1-11:8. ACM, (2012)The micro-rhetorics of Game-o-Matic., , , и . FDG, стр. 18-25. ACM, (2012)Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box., , и . UbiComp, том 344 из ACM International Conference Proceeding Series, стр. 134-143. ACM, (2008)Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama., и . IVA, том 4133 из Lecture Notes in Computer Science, стр. 446-448. Springer, (2006)Conceptual Neighborhoods for Retrieval in Case-Based Reasoning., и . ICCBR, том 5650 из Lecture Notes in Computer Science, стр. 343-357. Springer, (2009)An interactive game-design assistant., и . IUI, стр. 90-98. ACM, (2008)A methodology for requirements analysis of AI architecture authoring tools., , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Crafting in Games., , , , и . Digit. Humanit. Q., (2017)Evolution Of Space Configuration In Videogames., , и . DiGRA Conference, (2005)