Author of the publication

Facilitating participation: From the EML web site to the Learning Network for Learning Design.

, , , , , and . Interact. Learn. Environ., 13 (1-2): 55-69 (2005)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Using IMS learning design to model curricula., , , , and . Interact. Learn. Environ., 15 (2): 181-189 (2007)Facilitating participation: From the EML web site to the Learning Network for Learning Design., , , , , and . Interact. Learn. Environ., 13 (1-2): 55-69 (2005)Collaboration scripts for mastership skills: online game about classroom dilemmas in teacher education., , , , and . Interact. Learn. Environ., 23 (6): 670-682 (2015)Navigational support in lifelong learning: Enhancing effectiveness through indirect social navigation., , , , and . Interact. Learn. Environ., 15 (2): 127-136 (2007)How to Set Up Simulations for Designing Light-Weight Personalised Recommender Systems., , , , , , and . Learning Network Services for Professional Development, Springer, (2009)Educational modelling language and learning design: new opportunities for instructional reusability and personalised learning., , , and . Int. J. Learn. Technol., 1 (1): 111-126 (2004)Serious games for higher education: a framework for reducing design complexity., , , and . J. Comput. Assist. Learn., 24 (5): 420-432 (2008)Structuring Collaboration Scripts: Optimizing Online Group Work on Classroom Dilemmas in Teacher Education., , , , and . CSEDU (Selected Papers), volume 510 of Communications in Computer and Information Science, page 291-304. Springer, (2014)ReMashed - An Usability Study of a Recommender System for Mash-Ups for Learning., , , , , , , and . Int. J. Emerg. Technol. Learn., 5 (S1): 7-11 (2010)Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning., , and . Int. J. Serious Games, (2014)