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Specialization of a UCT-Based General Game Playing Program to Single-Player Games.

, , and . IEEE Trans. Comput. Intellig. and AI in Games, 8 (3): 218-228 (2016)

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Generic Heuristic Approach to General Game Playing., and . SOFSEM, volume 7147 of Lecture Notes in Computer Science, page 649-660. Springer, (2012)Granular Games in Real-Time Environment., and . ICDM Workshops, page 462-469. IEEE, (2018)Toward an Intelligent HS Deck Advisor: Lessons Learned from AAIA'18 Data Mining Competition., , , , , and . FedCSIS, volume 15 of Annals of Computer Science and Information Systems, page 189-192. (2018)Swarm Intelligence in Solving Stochastic Capacitated Vehicle Routing Problem., and . ICAISC (2), volume 10246 of Lecture Notes in Computer Science, page 543-552. Springer, (2017)Prescriptive Analytics for Optimization of FMCG Delivery Plans., , , , and . IPMU (2), volume 1602 of Communications in Computer and Information Science, page 44-53. Springer, (2022)Specialized vs. Multi-game Approaches to AI in Games., and . IEEE Conf. on Intelligent Systems (1), volume 322 of Advances in Intelligent Systems and Computing, page 243-254. Springer, (2014)Monte Carlo Tree Search: a review of recent modifications and applications., , , and . Artif. Intell. Rev., 56 (3): 2497-2562 (March 2023)UCT in Capacitated Vehicle Routing Problem with traffic jams., and . Inf. Sci., (2017)Game AI Competitions: Motivation for the Imitation Game-Playing Competition.. FedCSIS, volume 21 of Annals of Computer Science and Information Systems, page 155-160. (2020)Predicting Victories in Video Games - IEEE BigData 2021 Cup Report., , , and . IEEE BigData, page 5664-5671. IEEE, (2021)