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Changing how and what children learn in school with computer-based technologies

, , , , and . The future of children, (2000)

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Anonymity options and professional participation in an online community of practice., and . CSCL, page 272-280. International Society of the Learning Sciences, (2005)The shape of the elephant: scope and membership of the CSCL community.. CSCL, page 205-210. International Society of the Learning Sciences, (2005)Using technology to transform communities of practice into knowledge-building communities, and . SIGGROUP Bull., 25 (1): 31-40 (2005)Methodological alignment in design-based research. Educational Psychologist, 39 (4): 203--212 (2004)Supporting change and scholarship through review of online resources in professional development settings., and . Br. J. Educ. Technol., 36 (6): 957-974 (2005)When, Why and How do Novice Programmers Reuse Code?, , , and . Empirical Studies of Programmers, Sixth Workshop, Norwood NJ, Ablex Publishing Company, (1995)http://www.tophe.net/ESP6/ESP95Final.html -- geprüft: 26.~Juli~2005.Changing how and what children learn in school with computer-based technologies, , , , and . The future of children, (2000)A multimedia interface for knowledge building and collaborative learning., and . INTERCHI Adjunct Proceedings, page 103-104. ACM, (1993)Design-based research in education, , and . Internet environments for science education, (2004)Privacy as information access and illusory control: The case of the Facebook News Feed privacy outcry., , , and . Electron. Commer. Res. Appl., 9 (1): 50-60 (2010)