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An Architecture for Distributed Simulation Games., и . WSC, стр. 2081-2086. IEEE Computer Society, (2004)Serious Gaming for Infrastructure Design and Management: Prototypes of Ventum On Line and Sim-MV2, , , , , и . ISAGA'04: Proc. 35th Conf. of the Int'l Simulation and Gaming Association. Bridging the Gap: Transforming Knowledge into Action through Gaming and Simulation, стр. 134--143. Munich, Germany, Sagsaga, (2004)How serious are serious games? Some lessons from Infra-games, , , , и . Proc. DiGRA 2005 Conf. Changing Views: Worlds in Play, стр. 1--7. Vancouver, DiGRA, (2005)Supporting parametrization of business games for multiple educational settings., и . WSC, стр. 2322-2326. WSC, (2007)Training for today's supply chains: an introduction to the distributor game., , , и . WSC, стр. 2338-2345. IEEE Computer Society, (2005)From simulation to gaming: an object-oriented supply chain training library., и . WSC, стр. 2346-2354. IEEE Computer Society, (2005)The Real-Time Global Supply Chain Game: New Educational Tool for Developing Supply Chain Management Professionals, , , , , и . Transportation J., 45 (3): 61--73 (2006)A suite for developing and using business games: supporting supply chain business games in a distributed context. Delft University of Technology, Delft, The Netherlands, (2007)Controlling simulation games through rule-based scenarios., и . WSC, стр. 2261-2269. IEEE Computer Society, (2006)Towards a simulation and visualization portal to support multi-actor decision making in mainports., , и . WSC, стр. 2500-2505. IEEE Computer Society, (2005)