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A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations.

, , , , , , , , and . Int. J. Hum. Comput. Interaction, 17 (2): 229-257 (2004)

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A Theoretical Model of Wayfinding in Virtual Environments: Proposed Strageties for Navigational Aiding., and . Presence Teleoperators Virtual Environ., 8 (6): 671-685 (1999)Locus of User-Initiated Control in Virtual Environments: Influences on Cybersickness., and . Presence Teleoperators Virtual Environ., 7 (5): 447-459 (1998)Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions., , and . Presence Teleoperators Virtual Environ., 9 (5): 463-472 (2000)Today's Competitive Objective: Augmenting Human Performance., and . HCI (20), volume 6780 of Lecture Notes in Computer Science, page 628-635. Springer, (2011)Deriving Haptic Design Guidelines from Human Physiological, Psychophysical, and Neurological Foundations., and . IEEE Computer Graphics and Applications, 24 (2): 33-39 (2004)Special Issue: Trends in Adaptive Interactive Training Systems - Preface., , and . Int. J. Hum. Comput. Interact., 39 (11): 2175-2176 (July 2023)Psychophysical Effects of Immersive Virtual Reality (panel)., , , and . VR, page 145-. IEEE Computer Society, (2002)The Influence of Information Processing Strategies on Human-Computer Performance., and . HCI (1), page 463-468. Elsevier, (1993)Virtual Environments, and . The Human Computer Interaction Handbook, chapter 28, CRC Press, Boca Raton, FL, 3 edition, (2012)Editorial: Cybersickness in Virtual Reality and Augmented Reality., and . Frontiers Virtual Real., (2021)