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Understanding Online Game Cheating: Unpacking the Ethical Dimension., и . Int. J. Hum. Comput. Interact., 34 (8): 786-797 (2018)A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay., , , и . ISAGA, том 13622 из Lecture Notes in Computer Science, стр. 217-227. Springer International Publishing, (2022)Weatherlings: a new approach to student learning using web-based mobile games., , , , , , и . FDG, стр. 203-208. ACM, (2010)Playing different games on different phones: an empirical study on mobile gaming., , и . Mobile HCI, стр. 391-394. ACM, (2008)The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change., , и . Advances in Computer Entertainment Technology, том 352 из ACM International Conference Proceeding Series, стр. 356-359. ACM, (2008)Senior-friendly technologies: interaction design for senior users., , , , и . CHI Extended Abstracts, стр. 4513-4516. ACM, (2010)In the Mood for Doing Good: The influence of positive and negative emotions in game narratives on prosocial tendencies., , и . HICSS, стр. 1-10. ScholarSpace, (2021)The Effect of Intergroup Contact in Gaming on Improving Empathetic Feelings and Reducing Stereotypes Toward Immigrants., , , , и . HICSS, стр. 1-9. ScholarSpace, (2022)Understanding Flow, Identification with Game Characters and Players' Attitudes., и . FDG, стр. 59:1-59:4. ACM, (2020)Communicative behaviors and flow experience in tabletop gaming., , , , и . Advances in Computer Entertainment Technology, том 422 из ACM International Conference Proceeding Series, стр. 281-286. ACM, (2009)