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Representation and management of feature information in a cellular model.

, , and . Comput. Aided Des., 30 (4): 301-313 (1998)

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Using Semantics to Improve the Design of Game Worlds., , , and . AIIDE, The AAAI Press, (2009)Procedural City Layout Generation Based on Urban Land Use Models., , , and . Eurographics (Short Papers), page 45-48. Eurographics Association, (2009)Multiple-way feature conversion to support concurrent engineering., , and . Symposium on Solid Modeling and Applications, page 105-114. ACM, (1995)Representation and management of feature information in a cellular model., , and . Comput. Aided Des., 30 (4): 301-313 (1998)Integrating procedural generation and manual editing of virtual worlds., , , and . PCGames@FDG, page 2:1-2:8. ACM, (2010)Semantic constraints for procedural generation of virtual worlds., , , , and . PCGames@FDG, page 9:1-9:4. ACM, (2011)A Semantic Scene Description Language for Procedural Layout Solving Problems., , , and . AIIDE, The AAAI Press, (2010)The role of semantics in games and simulations., , , and . Computers in Entertainment, 6 (4): 57:1-57:35 (2008)Interactive Creation of Virtual Worlds Using Procedural Sketching., , , and . Eurographics (Short Papers), page 29-32. Eurographics Association, (2010)A declarative approach to procedural modeling of virtual worlds., , , and . Comput. Graph., 35 (2): 352-363 (2011)