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Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students.

, , , , , and . SIGCSE, page 382-387. ACM, (2016)

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"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions., , , , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 299-310. Springer, (2017)Inducing Stealth Assessors from Game Interaction Data., , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 212-223. Springer, (2017)DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments., , , , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 277-286. Springer, (2015)Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students., , , , , and . SIGCSE, page 382-387. ACM, (2016)CS principles goes to middle school: learning how to teach "Big Data"., , , , , and . SIGCSE, page 151-156. ACM, (2014)DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks., , , , , , , and . IEEE Trans. Learn. Technol., 13 (2): 312-325 (2020)CS Principles Goes to Middle School: Learning How to Teach ``Big Data'', , , , , and . Proceedings of the 45th ACM Technical Symposium on Computer Science Education, page 151--156. New York, NY, ACM, (2014)A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School., , , , , and . SIGCSE, page 622-627. ACM, (2015)ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking., , , , , , , , , and . SIGCSE, page 440. ACM, (2015)