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Search-Based Drama Management in the Interactive Fiction Anchorhead., и . AIIDE, стр. 99-104. AAAI Press, (2005)Structuring Content in the Façade Interactive Drama Architecture., и . AIIDE, стр. 93-98. AAAI Press, (2005)Architecture, Authorial Idioms and Early Observations of the Interactive Drama Facade, и . (2002)Building Human-Level AI for Real-Time Strategy Games., , и . AAAI Fall Symposium: Advances in Cognitive Systems, том FS-11-01 из AAAI Technical Report, AAAI, (2011)Ice-Bound: Combining richly-realized story with expressive gameplay., , , и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Author assistance visualizations for Ice-Bound, a combinatorial narrative., , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade., , и . Advances in Computer Entertainment Technology, том 352 из ACM International Conference Proceeding Series, стр. 373-380. ACM, (2008)Automatic mapping of NES games with mappy., , и . FDG, стр. 78:1-78:9. ACM, (2017)Natural Language Understanding in Façade: Surface-Text Processing., и . TIDSE, том 3105 из Lecture Notes in Computer Science, стр. 3-13. Springer, (2004)Towards Integrating Plot and Character for Interactive Drama. Socially Intelligent Agents: The Human in The Loop, и . (2000)