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A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game.

, , and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 113-124. CEUR-WS.org, (2016)

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A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game., , and . ICCBR, volume 11156 of Lecture Notes in Computer Science, page 292-308. Springer, (2018)Towards a Semantic Knowledge Base for Competency-Based Training of Airline Pilots., and . KES, volume 192 of Procedia Computer Science, page 1208-1217. Elsevier, (2021)Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL., and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 93-97. Springer, (2006)Towards Human-Like Bots Using Online Interactive Case-Based Reasoning., , and . ICCBR, volume 11680 of Lecture Notes in Computer Science, page 314-328. Springer, (2019)Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework., , and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 83-88. Springer, (2008)An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games., , , and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 321-324. Springer, (2008)Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case., , , , , , and . LREC, European Language Resources Association, (2010)Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games., and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 49-60. CEUR-WS.org, (2016)A testbed environment for interactive storytellers., , and . INTETAIN, page 3. ICST/ACM, (2008)A Game Architecture for Emergent Story-Puzzles in a Persistent World., , and . DiGRA Conference, (2005)