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A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game.

, , and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 113-124. CEUR-WS.org, (2016)

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A machine learning approach to predict the winner in StarCraft based on influence maps., and . Entertain. Comput., (2017)Towards Human-Like Bots Using Online Interactive Case-Based Reasoning., , and . ICCBR, volume 11680 of Lecture Notes in Computer Science, page 314-328. Springer, (2019)A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game., , and . ICCBR, volume 11156 of Lecture Notes in Computer Science, page 292-308. Springer, (2018)Developing an automated planning tool for non-player character behavior., , , , and . CoSECivi, volume 2719 of CEUR Workshop Proceedings, page 69-77. CEUR-WS.org, (2020)Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine., and . CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 13-23. CEUR-WS.org, (2015)Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning., , and . ICCBR, volume 12311 of Lecture Notes in Computer Science, page 263-278. Springer, (2020)Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames., , and . ICTAI, page 1263-1270. IEEE, (2021)Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man., , and . CoSECivi, volume 1957 of CEUR Workshop Proceedings, page 163-175. CEUR-WS.org, (2017)A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game., , and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 113-124. CEUR-WS.org, (2016)