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Bologna porticoes project: A 3D repository for WHL UNESCO nomination., , , , , , , , , and . Digital Heritage (1), page 563-570. IEEE, (2013)Blender: a framework for cross-media cultural heritage applications., , , , , , and . VRIC, page 7:1-7:2. ACM, (2016)X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments., , , , , and . Digital Heritage (2), page 711-718. IEEE, (2013)Cloud Computing and Virtual Heritage: The Social Media-Oriented Paradigm Experienced at Cineca., , , , and . NCCA, page 121-124. IEEE Computer Society, (2014)Crossmedia integration of 3D contents for cultural communication., , , , , and . 3DTV-Conference, page 1-4. IEEE, (2014)Browsing Historical Pompeian Watercolours Through a Google Earth-based Meta Interface: Luigi Bazzani's Exhibition., , , , and . VAST (Short and Project Papers), Eurographics Association, (2012)A Google Cloud Approach to Implement a Graphical Data Access Interface Binding Heterogeneous Cultural Repositories., , , , , and . EuroMed, volume 7616 of Lecture Notes in Computer Science, page 660-667. Springer, (2012)