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Другие публикации лиц с тем же именем

Blender: a framework for cross-media cultural heritage applications., , , , , , и . VRIC, стр. 7:1-7:2. ACM, (2016)Bologna porticoes project: A 3D repository for WHL UNESCO nomination., , , , , , , , , и . Digital Heritage (1), стр. 563-570. IEEE, (2013)X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments., , , , , и . Digital Heritage (2), стр. 711-718. IEEE, (2013)Cloud Computing and Virtual Heritage: The Social Media-Oriented Paradigm Experienced at Cineca., , , , и . NCCA, стр. 121-124. IEEE Computer Society, (2014)A Google Cloud Approach to Implement a Graphical Data Access Interface Binding Heterogeneous Cultural Repositories., , , , , и . EuroMed, том 7616 из Lecture Notes in Computer Science, стр. 660-667. Springer, (2012)Crossmedia integration of 3D contents for cultural communication., , , , , и . 3DTV-Conference, стр. 1-4. IEEE, (2014)Browsing Historical Pompeian Watercolours Through a Google Earth-based Meta Interface: Luigi Bazzani's Exhibition., , , , и . VAST (Short and Project Papers), Eurographics Association, (2012)